Select what unit or building you want to replace on the left side list. Go back up to Module and select Object Editor to bring up a new window similar to Screenshot C. Next, you have to bind the new model to an object that you want to use that model. Click on the 'Use Custom Path' check box, and edit the custom path to correspond with the model. Double Click on the file, and a window will pop up as shown in Screenshot B. Most authors will include this information in the Readme file. blp file, you need to change the Full Path to whatever path the model looks for. Browse through your folders and first select the. This will open a new window like the one shown in Screenshot A. ![]() Once World Editor is open, select Module from the top and click on 'Import Manager'. This tutorial will explain how to import custom models into World Editor, to use in your custom maps or to edit existing maps with these models.įirst, find the model files you want to import.
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